DRAKHYSYS INFINITY TILESET WORKBENCH — V4.8.8.3
CREATURES / ACTORS EDITOR

Base:
  V4.8.8.2 ARE Properties, which itself is based on the stable V4.8.8.1 reciprocal-transition build.

New tab:
  CREATURES / ACTORS

Features:
  - Load an existing ARE V1.0.
  - Optional PNG/JPG visual map reference.
  - Click the map to choose actor coordinates.
  - Add/update/delete ARE actor records.
  - Choose an external .CRE file or type its 8-character resource reference.
  - Actor script name, orientation/facing, 24-hour or custom appearance schedule.
  - Invulnerable and Has Seen Party actor flags.
  - Actor-level Dialogue plus Override/General/Class/Race/Default/Specific scripts.
  - Existing actor records are preserved, including embedded-CRE references.
  - New actors are external-CRE actors.
  - Generate a one-shot CreateCreature() BAF block for scripted/story spawns.
  - First in-place save creates .ARE.bak.

Safety:
  The writer appends a replacement actor table and changes only the ARE actor-table
  offset/count in the header. Existing exits, reciprocal entrances, regions, WED/TIS/PVRZ,
  BMP/MOS data and the V4.8.8.1 transition system are not rebuilt.

CRE scope:
  Allegiance/faction, HP, statistics, inventory, spells, animation and the creature's own
  internal data live in .CRE, not the ARE actor record. Those are intentionally not changed
  by this tab. A future full CRE editor should be validated against real BG2EE .CRE samples.
